Game Asset Design
Project Overview
- Project & Role: Commercial studio UI/UX art test submission for Infinity UP, featuring Stone Age-themed interface systems, promotional offer screens, leaderboard mockups, and original character art.
- Genre & Mechanics: Casual mobile arcade / puzzle title requiring high-converting promotional pop-up UI architecture and competitive social leaderboard integration.
- Production Methodology: 100% human-directed digital vector and rendering workflow—from initial rough line art concepts to high-resolution, engine-ready UI components, completely excluding generative AI to maintain authorial integrity and clean production hand-off.
Visual & Graphic Details
- Thematic Aesthetic: Stylized Prehistoric / Stone Age visual theme utilizing stone-carved frames, bone accents, foliage banners, and a blocky, approachable caveman mascot to reinforce thematic immersion.
- UI/UX Architecture & Semiotics: Structured around high-contrast visual hierarchy—featuring custom currency icons (prehistoric meat leg, carved bone coin, spotted dinosaur egg), stylized ranking badges (1st, 2nd, 3rd place banners), high-visibility CTA buttons, and ergonomic mobile screen layouts.
- Palette & Render Polish: Vibrant, high-saturation color palette combining warm terracotta oranges, stone grays, lush greens, and high-visibility yellow and green action elements. Uses clean volumetric rendering and crisp edge highlights to ensure maximum cognitive readability across mobile displays.
Project References & Software
- Software Tools: Adobe Photoshop, Adobe Illustrator, Wacom Intuos Pro